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“Remember…the Force will be with you, always.”
―Obi Wan Kenobi

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CHARACTER CREATION

The Fate Core Character Creation will be used with a few changes. Aspects and the Phase Trio is used as written. Starting Refresh is 4 with 4 free stunts making starting characters very powerful. The Bulldogs! rules on Alien Species are being used to model the different species of Star Wars. A player could just use an Aspect to represent a species but if you want to make a character into a more iconic member of that species then Refresh can be spent on the special abilities.

  • Skills: Great skill pyramid (1 Great, 2 Good, 3 Fair, 4 Average)
  • Starting Refresh: 4
  • Free Stunts: 4

SPECIES, POWERS, SKILLS, AND EXTRAS:

THE GALAXY

The Galactic Civil War raged on for 50 years after the death of Emperor Palpatine. While the Empire was rudderless and without a single leader for many years it was still a vast and mighty entity with nearly unprecedented military power. It took great sacrifice and herculean effort for the Rebel Alliance to push the Imperial forces to the Outer Rim of the galaxy. For while the Empire utilized a massive and fine tuned war machine it could not stand against the combined economic and military might of the galaxy.

When the Corporate Sector Authority abandoned the Empire toward the end of the war and made a treaty with the fledgling New Republic countless star systems that had suffered under the yoke of Imperial power were liberated. Most of them leaped at the chance to join the New Republic but there were some systems that resisted. The Hutts controlled hundreds of worlds and refused to accept the new galactic government and the Republic’s resources were stretched too thin to do anything about it.

For twenty years an uneasy peace has reigned between the Empire and the New Republic. The Empire, under the rule of the Fel Dynasty, has moderated many of its anti-alien stances and Imperial excesses while the New Republic has struggled to overcome all the errors that befell the Old Republic.

PLAYER CHARACTERS

Cortree Galen
Saberota Jaden
Twi'lek Jedi

THE CRUCIBLE

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The Crucible is a Jedi Training Cruiser that served the Jedi Order for over a 1000 years. The Jedi Cruiser was manned primarily by droids and served as a transport and library of Jedi Lore for centuries. The ship was shot down by pirates during the Clone Wars but the Jedi Order salvaged it because the archives of the ship and its ties to the Old Republic. However, at the close of the Clone Wars it was considered lost with all hands when General Gisaku Saberota confiscated it to protect it from the Empire and fled Coruscant. It was not seen for over 100 years until discovered by Jaden Windu. Amazingly enough the General, who had been grievously wounded and placed in medical stasis, had survived and was revived after the vessel was discovered. Unfortunately some of the archives that were kept aboard the ancient ship were lost to the ravages of time and what is there can often be difficult to decipher because of codes and ciphers that were placed on them as a security measure by the Jedi Council of old.

Unique Cruiser

Cost: 0 Refresh

Aspects:

  • Ancient Jedi Training Cruiser
  • Crewed by Droids
  • Mysterious Jedi Archives

Skills:

Weapons +1
Maneuver +0
Shields +2
Systems +1
Size +5

Stress: OOOO
Refresh: 3

Stunts:

Medical Bay:

The Starship has a fully stocked medical bay complete with a GH-7 medical analysis unit. The GH-7 medical analysis unit was a model of medical droid in operation during the final years of the Galactic Republic before the dawn of the Empire. It was manufactured by the Chiewab Amalgamated Pharmaceuticals Company in competition with Geentech’s 2-1B, and designed by a group of Columi.

The medical bay justifies an Education Overcome roll to recover from physical consequences. The GH-7 droid provides a +2 bonus to this roll. Success indicates recovery from the consequence as normal.

Spaceworthy:

The vehicle is particularly well-designed, giving +2 to its crew’s Mechanics rolls to maintain, repair, or otherwise keep the vehicle flying.

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