FATE OF THE JEDI
“Jedi never fought for Empire, for territory, for dominance — but many, many Jedi gave their lives for freedom. I would happily lay down my life for such a cause.”
High Concept: Ex-patriot Imperial Jedi
Trouble: Angry and Bitter About Mother’s Death
- Disciplined Telekinetic Prodigy
- Strives For Perfection Through Order
- Still Has Loyalty to the Ideals of the Empire
- Superb (+5):
- Great (+4): Will
- Good (+3): Athletics, Fight
- Fair (+2): Command, Deceive, Empathy
- Average (+1): Notice, Physique, Provoke, Rapport
STUNTS AND EXTRAS
FORCE SENSITIVITY (-1 Refresh)
PERMISSIONS: At least one aspect representing that you are a Force-user, 1 Refresh
COSTS: Aspects, Stunts, Skill Points
Force User must have an Aspect or High Concept that reflects their Force Sensitivity and The Force Sensitivity Power for 1 Refresh. Force Sensitivity provides the following:’
- You may use the Force and the Dark Side of the Force.
- Once per scene you may spend a fate point to use Will in place of any other skill for one roll.
- You may use the Empathy skill to sense presences in the Force as if using Notice (passively) or Investigation (actively searching). This can be resisted actively by another Force user as their full action with an opposed skill roll using Deceive or Stealth.
- You get to describe your actions with any skill as aided by the Force, but beware the Dark Side when you do so.
- For a Fate point you may use Will to move light objects (something the size of a lightsaber or a blaster pistol) up to one zone away. This requires an Overcome action with a difficulty set by the GM based on what is going on around the character.
LIGHTSABER EXTRA (-1 Refresh)
- PERMISSIONS: At least one aspect representing that you are a Force-user (usually a Jedi or Sith)
- DAMAGE: 2
- ASPECT: Cuts Through Almost Anything
- TROUBLING: Activating a lightsaber identifies the character as a Jedi. Not everyone appreciates the Jedi and it can be a beacon for trouble.
DEFLECTION (-1 Refresh)
You may defend against attacks from blasters using the Fight skill instead of Athletics while you are wielding a lightsaber. If your Athletics skill is equal to or greater than your Fight skill you gain a +2 defense bonus instead.
FORM I: SHII-CHO: (-1 Refresh)
+2 bonus to Deceive rolls to create an advantage based on disorientation, distraction, or unbalancing against opponents you have already inflicted stress on this combat.
SABER THROW (-1 Refresh)
Requires a Lightsaber. The Force user, whether by manually locking the blade in the ‘on’ position or holding in the activation button using the Force, can throw the lightsaber in a boomerang fashion, with it cutting its way through obstacles and (usually after deactivation) returning to the hand of the caster with in the same Exchange. Use Fight to make an attack with a Lightsaber up to 2 Zones away but at a -1 penalty due to the extra effort required to direct it to the target and back with the Force.
MOVE OBJECT (-1 Refresh)
A Jedi may use Will in place of Might to lift objects. To move heavier objects requires a Fate point per turn of movement. The character makes an Overcome Will roll with opposition equal to the Size of an object (see Vehicles). They may move the object a number of areas equal to the a points of effort generated over that difficulty per exchange.
FORCE THROW (-1 Refresh)
To throw something one zone requires an Overcome Action with Will to generate a number of shifts equal to 1 plus the weight factor of the target (a normal person (human, chiss, duros etc.) has a weight factor of 2, a jawa has a weight factor of 1, a wookie is 3). Each additional zone costs as much as the previous zone did plus one, so the cost increases dramatically over distance. If a target is suspended by another power such as Move Object then reduce their weight factor to 0. If a target hits an object before traveling the full distance they and the object they hit take damage equal to the remaining shifts left from the Force Throw action. Force users may counter this with their own Will roll action. Any shifts generated by the attacker are applied normally.
SPENT REFRESH: 7
FINAL REFRESH: 1
The Dark Side: OOO
High Concept: Ex-patriot Jedi Knight
Trouble: Still Has Loyalty to the Empire
Jora Tarkin is the son of the famous Matthias Tarkin and was raised a loyal subject of the Empire. He loved his father deeply despite his constant absence. After all Jora understood that duty and sacrifice were more important than even family for powerful men. Jora’s mother was a dutiful wife and raised him and his siblings with tenderness that made up for any hole left in his childhood by his father’s responsibilities. He attended the Empire’s finest academies where he thrived becoming a loyal citizen of the Empire. All that changed when he was fourteen. The day he exhibited his affinity with the Force.
If he had done so in a quiet manner that would have been easily covered up there is little doubt that his father would have done so. But when an out of control airspeeder crashed into a skywalk during a Commission for the Preservation of the New Order rally there was little doubt that it was Jora Tarkin who prevented its collapse by using the Force.
He moved a beam from a nearby construction sight to reinforce the damaged structure saving hundreds of lives. Sadly for Jora the main cameras in the rally caught him Instinctively using the Force to save his fellows and broadcast it to the huge billboard sized screens for everyone to see as it happened. Even worse, the video went viral and within a day the entire sector knew that Jora Tarkin, son of the famous Moff was tainted with the Force.
Jora’s father loved him very much but he was being pressured politically to turn his beloved son over to Colonel Valarus’s Special Projects Unit. Seeing little recourse lest his political opponents roast him in the public eye Matthais Tarkin agreed to do it. Jora, despite being the sheltered son of a Moff, knew exactly what that would entail. He would live out the rest of his very short and painful life being experimented on in some secret lab on a distant planet. Stung by his father’s betrayal Jora fled Bastion and the Empire for New Republic space with his mother’s help. She had contacted Grand Master Skywalker himself to get her son to safety. Unfortunately, despite the Jedi’s efforts, she was shot and killed during the daring escape by his father’s own Guardsmen. Matthais never forgave his son for that tragedy. Master Skywalker agreed to teach the young man the ways of the Force and he studied at the Praxis on Yavin IV.